Of course, about a minute after I finished last week’s post on Gabe Newell, the always fantastic N’Gai Croal posted a chat with Dave Jaffe over at his Newsweek blog, Level Up. Much like Newell, Dave Jaffe’s no stranger to controversy, and almost always gives us something substantial to think about. He’s put together a [...]
Archive for October, 2007
Pop Rocks
Posted in Indie games, Marketing, Sony, The biz, tagged Casual games on October 22, 2007 | 3 Comments »
Finishing the Fight? Ben Stiller Missed You
Posted in Marketing, Microsoft, The biz on October 19, 2007 | Leave a Comment »
Sometimes, it’s too easy. In the last two weeks, execs in both the network television and feature film industries have found a new boogeyman: Master Chief. While they’re (quite refreshingly) not blaming games for childhood obesity or antisocial behavior in teens, they are blaming sagging TV rating and a terrible weekend take at the box [...]
“A Big Hole in Our Strategy”
Posted in Nintendo, Sony, The biz on October 15, 2007 | Leave a Comment »
Next Generation posted yet another excellent, thought-provoking interview with Valve’s Gabe Newell. If you haven’t checked it out yet, I highly recommend it. Gabe’s a persistently good interview, and while I understand he rubs some of us the wrong way (particularly if you happen to love a console that’s in his crosshairs at the moment), [...]
Thunder-Thunder-Thundercats!
Posted in Culture, The biz on October 14, 2007 | 1 Comment »
Jerry O’Flaherty, an art director at Epic Games, has been tapped to direct an all-CG Thundercats feature film. Not a terribly surprising development, considering the cinematic presentation of Gears of War, but a good sign for the industry. The fact that talent from a hot studio like Epic is attracting attention in Hollywood really adds [...]
For Those About to Rock…
Posted in The biz, tagged Guitar Hero on October 10, 2007 | 1 Comment »
Since shortly after Nintendo launched the Wii, every Monday’s been a mini-holiday for gamers, when the big N reveals that week’s new additions to the Virtual Console. Last week, they satisfied curiosities and made dreams come true with the first all-import batch of VC titles, Sin & Punishment and Super Mario Brothers: the Lost Levels [...]
Mighty-mite
Posted in Culture, Nintendo, Old school, The biz, tagged Gunpei Yokoi, Nintendo on October 7, 2007 | Leave a Comment »
As I write this, today marks the 10th death anniversary of Gunpei Yokoi. I actually had no idea who he was until I saw an obituary (I’m fairly sure it was in an issue of Nintendo Power) shortly after his tragic death in ’97. If you’re unfamiliar with his work, I highly recommend RobotBling’s video [...]
Why Liquid Architecture?
Posted in Culture, tagged blog, history, theory on October 3, 2007 | Leave a Comment »
Welcome to the Liquid Architecture blog. I actually won’t use this blog to discuss liquids OR buildings, so if that’s what you’re looking for… you’re in the wrong place. “So why call it Liquid Architecture then, you insufferable jerk!?” Hey, people have been referring to comics as “funny books” forever, and they’re usually neither funny [...]