This week saw the official kickoff for ’s Will Wright’s Spore, as the Creature Creator module was made available on quite a few platforms. While I wouldn’t quite say it’s the games industry’s Chinese Democracy*, Spore’s had its share of delays since being announced (and winning the “Best of Show” award) at E3 2005.
I’m thoroughly impressed with the way EA/Maxis has managed to keep the community’s interest piqued over the course of Spore’s journey from cradle to shelves. Will Wright’s been fairly reclusive since the SimCity days, and his quasi-vow of silence endured even during the development cycles of high profile titles like SimEarth and The Sims, after his rock star status had been firmly established. The long runup to Spore, however, has yielded unprecedented glimpses into Wright’s development process, through the eyes of the absolute best writers in games journalism.
Under normal circumstances, gamers would have given up long ago on a title that had this many public delays. But Wright’s reputation, candor with the enthusiast press, and build-ins for additional platforms, like the DS and iPhone, have bought EA/Maxis a reprieve in this case. Just last week, Wright even weighed in on the “games as art” argument in this gem of an interview with GameDaily Biz.
We won’t know until September if all the anticipation was worth it, but for now the project originally dubbed “SimEverything” stands as a textbook study in how to premarket a huge, genre-defining multiplatform game.
*For those scoring at home, Duke Nukem Forever is the game industry’s Chinese Democracy. A dubious honor if ever there was one.
4 responses so far ↓
Time for s’more Spore « The Liquid Architecture blog // September 2, 2008 at 10:02 pm |
[...] special that airs next Tuesday (and will come packed in with the special editionof Spore). As I said before, Will Wright’s showing up in force to promote Spore. We should all enjoy it while it [...]
Spore - The evolution of Video Games « eyecube // September 9, 2008 at 9:32 am |
[...] want to know what the kids are talking about these days, take a read here and [...]
mael // January 12, 2009 at 3:01 pm |
pas grand chose.j’ai 9 ans
Spore – The evolution of Video Games | eyecube // June 16, 2009 at 10:17 am |
[...] want to know what the kids are talking about these days, take a read here and [...]