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Archive for July, 2008

One element of appeal I completely missed in my Mega Man 9 post was the cost factor.  As I said before, I applaud the aesthetic direction Capcom’s taking this one.  But I hadn’t really considered what that lo-fi design choice could mean for the bottom line, until I read Chris Kohler’s great piece on Koji [...]

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When the most beloved game designer of all time thinks your product is crap, you may have an issue on your hands. I think it’s time for the ESA to hang it up on E3.  The fact is, our audience is too far ahead of the curve, in terms of media consumption, to be well-served [...]

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E3 is once again upon us (albeit in its retooled, min-E3 format).  I won’t cover every single announcement here – there are plenty of up-to-the-minute industry news sites on the blogroll at right, so set your RSS reader and fire away.  But a week like this always has a few thought-provoking surprises, and presents a [...]

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I don’t have the time (or reflexes – zing!) to post every time Sony release a firmware update.  The latest update for the PlayStation 3, version 2.40, is actually a fairly big deal for Sony and the entire industry. They might as well have called this update “the Xbox Live patch.”  It finally adds game-specific [...]

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