One element of appeal I completely missed in my Mega Man 9 post was the cost factor. As I said before, I applaud the aesthetic direction Capcom’s taking this one. But I hadn’t really considered what that lo-fi design choice could mean for the bottom line, until I read Chris Kohler’s great piece on Koji [...]
Archive for July, 2008
Old $chool
Posted in Marketing, Old school, The biz, tagged Capcom, Castlevania, Koji Igarashi, Konami, Lost Planet, Mega Man 9, Resident Evil, Wii, WiiWare, Zombies Ate My Neighbors on July 28, 2008 | Leave a Comment »
All Good Things…
Posted in Marketing, Microsoft, Nintendo, Sony, The biz, tagged Castle Crashers, E3, Michael Pachter, Microsoft, Nintendo, Playstation 3, Shigeru Miyamato, Sony, Wii, Xbox 360, Xbox Live on July 24, 2008 | Leave a Comment »
When the most beloved game designer of all time thinks your product is crap, you may have an issue on your hands. I think it’s time for the ESA to hang it up on E3. The fact is, our audience is too far ahead of the curve, in terms of media consumption, to be well-served [...]
In the Year 20XX…
Posted in Culture, Old school, The biz, tagged Capcom, E3, Mega Man, Mega Man 9, Nintendo, Playstation 3, Playstation network, PSN, Virtual Console, Wii, Xbox 360, Xbox Live on July 15, 2008 | 1 Comment »
E3 is once again upon us (albeit in its retooled, min-E3 format). I won’t cover every single announcement here – there are plenty of up-to-the-minute industry news sites on the blogroll at right, so set your RSS reader and fire away. But a week like this always has a few thought-provoking surprises, and presents a [...]