On Monday night, hordes of dedicated fans lined up outside their local Gamestops, Best Buys, and Wal-Marts to get their hands on Madden ’09, the 20th installment of EA’s powerhouse franchise. This year’s version shipped on the 360, PS3, PSP, and weirdly enough, the PS2 and Nintendo DS.
I always get a chuckle out of how many systems get a visit from the Madden fairy each year. I can understand releasing on PS2 – there are still plenty of active users, and EA just can’t turn their back on an installed base of that size. But the DS? Who the hell plays Madden on the DS? The same people that made Nintendogs and Viva Pinata: Pocket Paradise million sellers? But I digress.
This year’s game is a big step up, and they’ve finally figured out how to take advantage of the PS3 and 360 equally. Most importantly (at least for yours truly), the new Madden adjusts difficulty to each player’s Madden IQ, determined through a few in-game tests and then constantly adjusted after each match you play.
EA got some mileage out of the 20th anniversary, mostly in the mainstream press. It felt a little more subdued among dedicated gaming blogs, though. Joystiq’s Kevin Kelly tried to manage a smile at the big Rose Bowl launch event, Kotaku covered a smaller, more low-key local event, and Deadspin’s correspondent, um… basically had the worst time imaginable. All in all, the launch just didn’t have that “Christmas morning” feel that we’ve had in past years. In fact, it’s the first time in over a decade that I didn’t know anyobody that took Tuesday off work.
Make no mistake – Madden ’09 will still be one of the top 3 sellers this year. It’s the most enduring franchise in gaming, and to EA’s credit, this year’s game really pushes the series forward. But I think we’ve seen so many megawatt launches over the last year (Metal Gear Solid 4, Halo 3, Mario Kart Wii, Smash Bros. Brawl) that it’s tough to get too excited about one more.
We’ve come to normalize and even expect pretty frequent AAA releases. As a fan and avid gamer, that’s great news. We’re consistently seeing good games release throughout the year. As a marketer, is a bit daunting. Clearly, we’re all going to have to raise the bar.
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