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	<title>Comments on: Games of our Lives (Part 2): Geek Love</title>
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	<link>http://theliquidarchitect.com/2008/09/16/games-of-our-lives-part-2-geek-love/</link>
	<description>Exploring the art, business and culture of videogames</description>
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		<title>By: Games of Our Lives (Part 3): Big &#171; The Liquid Architecture blog</title>
		<link>http://theliquidarchitect.com/2008/09/16/games-of-our-lives-part-2-geek-love/#comment-293</link>
		<dc:creator>Games of Our Lives (Part 3): Big &#171; The Liquid Architecture blog</dc:creator>
		<pubDate>Mon, 01 Jun 2009 04:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=241#comment-293</guid>
		<description>[...] 28, 2008  Welcome to Part 3 of my first attempt at continuity.  Be sure and check out Parts 1 and 2 before you move on to the [...]</description>
		<content:encoded><![CDATA[<p>[...] 28, 2008  Welcome to Part 3 of my first attempt at continuity.  Be sure and check out Parts 1 and 2 before you move on to the [...]</p>
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		<title>By: Why? &#171; The Liquid Architecture blog</title>
		<link>http://theliquidarchitect.com/2008/09/16/games-of-our-lives-part-2-geek-love/#comment-280</link>
		<dc:creator>Why? &#171; The Liquid Architecture blog</dc:creator>
		<pubDate>Thu, 07 May 2009 02:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=241#comment-280</guid>
		<description>[...] a dear friend pointed out, I don&#8217;t necessarily play to compete anymore.  Commitments to a great marriage, a [...]</description>
		<content:encoded><![CDATA[<p>[...] a dear friend pointed out, I don&#8217;t necessarily play to compete anymore.  Commitments to a great marriage, a [...]</p>
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		<title>By: Sony: the Industry&#8217;s Weird Art Collective? &#171; The Liquid Architecture blog</title>
		<link>http://theliquidarchitect.com/2008/09/16/games-of-our-lives-part-2-geek-love/#comment-202</link>
		<dc:creator>Sony: the Industry&#8217;s Weird Art Collective? &#171; The Liquid Architecture blog</dc:creator>
		<pubDate>Mon, 16 Feb 2009 04:51:25 +0000</pubDate>
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		<description>[...] by Rich on February 16, 2009  As I&#8217;ve written before, Sony&#8217;s big draw for me (and many others) during the original Playstation era was the level [...]</description>
		<content:encoded><![CDATA[<p>[...] by Rich on February 16, 2009  As I&#8217;ve written before, Sony&#8217;s big draw for me (and many others) during the original Playstation era was the level [...]</p>
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		<title>By: Rich's sister</title>
		<link>http://theliquidarchitect.com/2008/09/16/games-of-our-lives-part-2-geek-love/#comment-130</link>
		<dc:creator>Rich's sister</dc:creator>
		<pubDate>Fri, 19 Sep 2008 03:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=241#comment-130</guid>
		<description>Man, those were the days. The economy was not just stable but &lt;i&gt;robust&lt;/i&gt;, even; we had summer vacations; Bill Clinton was president; and for the first time ever I &lt;i&gt;owned&lt;/i&gt; your ass in a video game. Thanks for the tribute to all of the above.

Truth be told, hockey (and hockey video games) hasn&#039;t been the same for me since Rocket retired and went back to Russia.</description>
		<content:encoded><![CDATA[<p>Man, those were the days. The economy was not just stable but <i>robust</i>, even; we had summer vacations; Bill Clinton was president; and for the first time ever I <i>owned</i> your ass in a video game. Thanks for the tribute to all of the above.</p>
<p>Truth be told, hockey (and hockey video games) hasn&#8217;t been the same for me since Rocket retired and went back to Russia.</p>
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