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Archive for December, 2008

Over the last few weeks, mainstream news outlets large and small have contributed plenty of page space to pondering “will the video games industry manage to thrive through the recession?”  For the most part, pundits and columnists are answering that with various flavors of “yes.”  But it’s still a kick to see a newspaper as [...]

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As longtime readers of the blog will recall, Liquid Architecture is for the children (not unlike Wu Tang).  With that in mind, I’d like to invite all the NYC-area readers to this year’s edition of Funde Razor. For the fourth year in a row, Joel Johnson (of Boing Boing and the very awesome Offworld) has [...]

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In case you missed it, Sony announced their first official corporate partner in Home – and it’s none other than Red Bull.  For the uninitiated, Home is Sony’s oft-delayed avatar based virtual world that (theoretically) connects every PS3 owner, so they can meet up, chat, and play together. It’s not the worst idea ever, but [...]

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Early estimates from Black Friday 2008 are slowly trickling in, and it would appear that Nintendo is off to a third straight killer year for the Wii.  Impressive, considering they’re working with a sparse holiday software lineup and their only first-party offering is the tepidly received Wii Music. By all indications, Wii Fit is flying [...]

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