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	<title>Comments on: I feel so&#8230; used</title>
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	<link>http://theliquidarchitect.com/2009/03/07/i-feel-so-used/</link>
	<description>Exploring the art, business and culture of videogames</description>
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		<title>By: Rich</title>
		<link>http://theliquidarchitect.com/2009/03/07/i-feel-so-used/#comment-235</link>
		<dc:creator><![CDATA[Rich]]></dc:creator>
		<pubDate>Fri, 20 Mar 2009 02:18:34 +0000</pubDate>
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		<description><![CDATA[Y&#039;know, I&#039;d love to be writing about SFIV right now, but I just haven&#039;t had time to PLAY the thing.  But on that note - it is a little weird to think about how this series was really made for the arcades, and now here we are with 4 finally hitting the shelves, and they&#039;re all but extinct.  I only saw the arcade game once, here in Chinatown.]]></description>
		<content:encoded><![CDATA[<p>Y&#8217;know, I&#8217;d love to be writing about SFIV right now, but I just haven&#8217;t had time to PLAY the thing.  But on that note &#8211; it is a little weird to think about how this series was really made for the arcades, and now here we are with 4 finally hitting the shelves, and they&#8217;re all but extinct.  I only saw the arcade game once, here in Chinatown.</p>
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		<title>By: Tony Cottone</title>
		<link>http://theliquidarchitect.com/2009/03/07/i-feel-so-used/#comment-231</link>
		<dc:creator><![CDATA[Tony Cottone]]></dc:creator>
		<pubDate>Sun, 15 Mar 2009 16:29:48 +0000</pubDate>
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		<description><![CDATA[I&#039;m surprised that you haven&#039;t written something about Street Fighter 4.  And how back in the day, putting a quarter on a Street Fighter 2 arcade game &quot;meant something.&quot;]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised that you haven&#8217;t written something about Street Fighter 4.  And how back in the day, putting a quarter on a Street Fighter 2 arcade game &#8220;meant something.&#8221;</p>
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