Dick: I guess it looks as if you’re reorganizing your records. What is this though? Chronological? Rob: No… Dick: Not alphabetical… Rob: Nope… Dick: What? Rob: Autobiographical. Dick: (In awe) No fucking way. No doubt inspired by the brilliant movie (and book) High Fidelity, I’ve seen a lot of music bloggers run with an autobiography-through-music [...]
Archive for the ‘Old school’ Category
Like sand through the hourglass, these are the games of our lives
Posted in Culture, Games of our Lives, Nintendo, Old school, tagged Atari, autobiography, Bubble Bobble, Burgertime, Donkey Kong, Grand Prix, Mickey Mousecapade, NES, Nintendo, Paperboy, Punch-Out, Super Mario Brothers, timeline on September 11, 2008 | 8 Comments »
Old $chool
Posted in Marketing, Old school, The biz, tagged Capcom, Castlevania, Koji Igarashi, Konami, Lost Planet, Mega Man 9, Resident Evil, Wii, WiiWare, Zombies Ate My Neighbors on July 28, 2008 | Leave a Comment »
One element of appeal I completely missed in my Mega Man 9 post was the cost factor. As I said before, I applaud the aesthetic direction Capcom’s taking this one. But I hadn’t really considered what that lo-fi design choice could mean for the bottom line, until I read Chris Kohler’s great piece on Koji [...]
In the Year 20XX…
Posted in Culture, Old school, The biz, tagged Capcom, E3, Mega Man, Mega Man 9, Nintendo, Playstation 3, Playstation network, PSN, Virtual Console, Wii, Xbox 360, Xbox Live on July 15, 2008 | 1 Comment »
E3 is once again upon us (albeit in its retooled, min-E3 format). I won’t cover every single announcement here – there are plenty of up-to-the-minute industry news sites on the blogroll at right, so set your RSS reader and fire away. But a week like this always has a few thought-provoking surprises, and presents a [...]
Field Trip! Retro Game Master Screening in NYC
Posted in Culture, Old school, The biz, tagged Asian Film Festival, Game Center CX, Nick Arcade, Retro Game Master, TV shows on June 27, 2008 | 1 Comment »
Since the early days of Nintendo fever, TV networks have been trying to create programming with gamers in mind. Makes sense. After all, the potential audience for a game-centric show just keeps growing and is an advertiser’s dream with the full spectrum of ethnicity, a steadily widening age range and a lot more women paying [...]
This is Spore-center
Posted in Marketing, Old school, The biz, tagged Electronic Arts, iphone, Maxis, Nintendo DS, SimCity, SimEarth, Spore, The Sims, Will Wright, Will Wright's spore on June 23, 2008 | 4 Comments »
This week saw the official kickoff for ‘s Will Wright’s Spore, as the Creature Creator module was made available on quite a few platforms. While I wouldn’t quite say it’s the games industry’s Chinese Democracy*, Spore’s had its share of delays since being announced (and winning the “Best of Show” award) at E3 2005. I’m [...]
“I’m gonna make Little Wayne’s head bleed for Superfan, Number 99 over here.”
Posted in Old school, Sports games, tagged Blades of Steel, Detroit Red Wings, hockey, Stanley Cup on June 4, 2008 | 1 Comment »
I’ve long held that, out of all the major pro sports, hockey makes the absolute best translation to video games, and has ever since Blades of Steel on the NES. It was the first organized sport I played, and still one of my favorites to watch. Big congrats to the Red Wings for bringing the [...]
Retari
Posted in Old school, Sony, The biz, tagged Atari, Infogrames, Phil Harrison on March 6, 2008 | 1 Comment »
In a move that felt eerily similar to Peter Moore leaving Microsoft for EA, Phil Harrison left Sony Computer Entertainment last week, and immediately resurfaced as the President of Infogrames (ok, he’s actually the Directeur Général Délégué, but let’s not split hairs here). Just about everyone saw Harrison’s departure from Sony coming a mile away [...]
Mighty-mite
Posted in Culture, Nintendo, Old school, The biz, tagged Gunpei Yokoi, Nintendo on October 7, 2007 | Leave a Comment »
As I write this, today marks the 10th death anniversary of Gunpei Yokoi. I actually had no idea who he was until I saw an obituary (I’m fairly sure it was in an issue of Nintendo Power) shortly after his tragic death in ’97. If you’re unfamiliar with his work, I highly recommend RobotBling’s video [...]