I’ve been critical of President Obama’s attitude toward the industry in the past, so I have a responsibility to point out that the administration seems to be getting it. Last week, he announced the National STEM Video Game Challenge. It’s the latest in a line of very worthy programs that challenge young students with designing [...]
Archive for the ‘serious games’ Category
Dangerous Minds
Posted in Culture, serious games, The biz, tagged college, education, Obama, Stem challenge on September 26, 2010 | 8 Comments »
More than a Feeling
Posted in Indie games, Marketing, serious games, The biz, tagged Boston, Boston game developers, game design degrees, serious games, the beatles rock band, video game developers, video game industry on September 15, 2009 | Leave a Comment »
Amid all of last week’s fanfare (particularly in mainstream press) surrounding The Beatles: Rock Band release, I missed this gem – a gubernatorial proclamation from Massachusetts’ Deval Patrick making last Thursday (9.9.09) Video Game Innovation Day. I work in marketing, and have seen my fair share of appreciation days, town takeovers, and key-to-the-city fluffy publicity [...]
Rock out with your cause out
Posted in Culture, serious games, tagged Child's Play Charity, Chrismas, Funde Razor, Holidays, Rock Band 2 on December 9, 2008 | Leave a Comment »
As longtime readers of the blog will recall, Liquid Architecture is for the children (not unlike Wu Tang). With that in mind, I’d like to invite all the NYC-area readers to this year’s edition of Funde Razor. For the fourth year in a row, Joel Johnson (of Boing Boing and the very awesome Offworld) has [...]
Time for s’more Spore
Posted in Culture, Marketing, serious games, The biz, tagged Carl Zimmer, EA, Evolutionary games, Maxis, PC, Spore, video games in the classroom, Wii, Will Wright on September 2, 2008 | 4 Comments »
Just in case you missed it, be sure and check out the excellent piece on Spore in the NY Times by Yale fellow and renowned scientist Carl Zimmer. The Times is hardly ever wanting for quality games journalism, with Seth Schiesel on staff and even the occasional think piece from Steven Johnson in the Sunday [...]
Rhapsody in Blue
Posted in Culture, Nintendo, serious games on February 9, 2008 | Leave a Comment »
For all the good press the Wii gets, you hardly ever hear about third party Wii games moving anywhere near the clip that the big N’s games sell regularly. No More Heroes developer Suda 51 made some waves when he pointed it out (then abruptly “clarified” his comment), but as a consumer, it’s hard to [...]
Steamboat Mario
Posted in Culture, Nintendo, serious games on January 23, 2008 | Leave a Comment »
In a handy followup to my last post, Disney just began testing the DS Lite as an interactive guide to the Magic Kingdom. Dubbed the “Disney Magic Connection,” the custom application, built into a DS retrofitted with a GPS unit, features an interactive map with ride wait times, directions to restrooms and ATM’s, even trivia [...]
“We don’t need to stick to a narrow definition of games”
Posted in Culture, Nintendo, serious games, The biz on January 15, 2008 | Leave a Comment »
You don’t need me to tell you 2007 was a banner year for Nintendo. More than a year after its release, the Wii’s still not sticking to shelves. While the delay on Smash Brothers Brawl was a big disappointment to more hardcore gamers, this year’s new entries in the Zelda, Mario and Metroid franchises kept [...]