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	<title>Comments for The Liquid Architecture blog</title>
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	<link>http://theliquidarchitect.com</link>
	<description>Exploring the art, business and culture of videogames</description>
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		<title>Comment on &#8220;You got your chocolate in my peanut butter!&#8221; by KeyArch</title>
		<link>http://theliquidarchitect.com/2009/10/29/you-got-your-chocolate-in-my-peanut-butter/#comment-387</link>
		<dc:creator>KeyArch</dc:creator>
		<pubDate>Fri, 13 Nov 2009 15:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://theliquidarchitect.com/?p=575#comment-387</guid>
		<description>Very much I love this movie, yes</description>
		<content:encoded><![CDATA[<p>Very much I love this movie, yes</p>
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		<title>Comment on During the holidays, reruns = classics by Know your NPD&#8217;s: Ch-Ch-Ch-Ch-Changes &#171; The Liquid Architecture blog</title>
		<link>http://theliquidarchitect.com/2009/09/09/during-the-holidays-reruns-classics/#comment-377</link>
		<dc:creator>Know your NPD&#8217;s: Ch-Ch-Ch-Ch-Changes &#171; The Liquid Architecture blog</dc:creator>
		<pubDate>Tue, 20 Oct 2009 18:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=510#comment-377</guid>
		<description>[...] inbox last night, and it may be an early indicator of the exciting fourth quarter predicted by some pretty smart cats.  We saw increases across most categories from September &#8217;08&#8217;s numbers, but not enough [...]</description>
		<content:encoded><![CDATA[<p>[...] inbox last night, and it may be an early indicator of the exciting fourth quarter predicted by some pretty smart cats.  We saw increases across most categories from September &#8217;08&#8217;s numbers, but not enough [...]</p>
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		<title>Comment on The only game in town by mike</title>
		<link>http://theliquidarchitect.com/2009/10/12/the-only-game-in-town/#comment-374</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 12 Oct 2009 13:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://theliquidarchitect.com/?p=544#comment-374</guid>
		<description>Mmmm... Pinball Pete&#039;s.

I think I may go there for lunch today.</description>
		<content:encoded><![CDATA[<p>Mmmm&#8230; Pinball Pete&#8217;s.</p>
<p>I think I may go there for lunch today.</p>
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		<title>Comment on Another Brick in the Wal-Mart by Another Brick in the Wal-Mart « The Liquid Architecture blog &#124; In-game marketing news</title>
		<link>http://theliquidarchitect.com/2009/09/19/walmart/#comment-365</link>
		<dc:creator>Another Brick in the Wal-Mart « The Liquid Architecture blog &#124; In-game marketing news</dc:creator>
		<pubDate>Sat, 19 Sep 2009 21:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=410#comment-365</guid>
		<description>[...] here:  Another Brick in the Wal-Mart « The Liquid Architecture blog   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] here:  Another Brick in the Wal-Mart « The Liquid Architecture blog   Share and [...]</p>
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		<title>Comment on 24/7/360/PS3 by Another Brick in the Wal-Mart &#171; The Liquid Architecture blog</title>
		<link>http://theliquidarchitect.com/2008/11/26/247360ps3/#comment-364</link>
		<dc:creator>Another Brick in the Wal-Mart &#171; The Liquid Architecture blog</dc:creator>
		<pubDate>Sat, 19 Sep 2009 04:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=330#comment-364</guid>
		<description>[...] by Rich on September 19, 2009  It&#8217;s been almost a year since I saw anything really compelling in games retail, so I was surprised to see a cool idea out of&#8230; Wal-Mart of all places.  I&#8217;ve only been [...]</description>
		<content:encoded><![CDATA[<p>[...] by Rich on September 19, 2009  It&#8217;s been almost a year since I saw anything really compelling in games retail, so I was surprised to see a cool idea out of&#8230; Wal-Mart of all places.  I&#8217;ve only been [...]</p>
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		<title>Comment on Time for s&#8217;more Spore by sandrar</title>
		<link>http://theliquidarchitect.com/2008/09/02/time-for-smore-spore/#comment-358</link>
		<dc:creator>sandrar</dc:creator>
		<pubDate>Thu, 10 Sep 2009 23:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=202#comment-358</guid>
		<description>Hi! I was surfing and found your blog post... nice! I love your blog.  :) Cheers! Sandra. R.</description>
		<content:encoded><![CDATA[<p>Hi! I was surfing and found your blog post&#8230; nice! I love your blog.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Cheers! Sandra. R.</p>
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		<title>Comment on Direct CURRENTS? by Rich</title>
		<link>http://theliquidarchitect.com/2009/08/26/direct-currents/#comment-352</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Sat, 29 Aug 2009 16:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=501#comment-352</guid>
		<description>Very good point.  Considering there are multiple linear narratives within the Batman universe, perhaps DC would have been better served by throwing a coupon into &lt;i&gt;Arkham Asylum&lt;i&gt; for a trade paperback that could stand on its own, like &lt;i&gt;The Long Halloween&lt;i&gt; or &lt;i&gt;Hush&lt;i&gt;.  That way, you&#039;re still moving players into the comic store and getting them to pick up and read a book.</description>
		<content:encoded><![CDATA[<p>Very good point.  Considering there are multiple linear narratives within the Batman universe, perhaps DC would have been better served by throwing a coupon into <i>Arkham Asylum</i><i> for a trade paperback that could stand on its own, like </i><i>The Long Halloween</i><i> or </i><i>Hush</i><i>.  That way, you&#8217;re still moving players into the comic store and getting them to pick up and read a book.</i></p>
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		<title>Comment on Direct CURRENTS? by Dave Douglas</title>
		<link>http://theliquidarchitect.com/2009/08/26/direct-currents/#comment-351</link>
		<dc:creator>Dave Douglas</dc:creator>
		<pubDate>Fri, 28 Aug 2009 02:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=501#comment-351</guid>
		<description>Any departure of a main character from the comics is temporary.  The Batman books did the same thing 15 years ago with the whole &quot;Knightfall&quot; storyline.  If a game like this is to become really popular, they have to cater to the widest audience, which means they use the best-known mythology.  And Bruce Wayne&#039;s absence will last a year at most; a good video game should have a longer life in the public eye.  It doesn&#039;t make sense to use characters from recent storylines, since if the book was selling well, they wouldn&#039;t need to kill off Bruce in the first place.</description>
		<content:encoded><![CDATA[<p>Any departure of a main character from the comics is temporary.  The Batman books did the same thing 15 years ago with the whole &#8220;Knightfall&#8221; storyline.  If a game like this is to become really popular, they have to cater to the widest audience, which means they use the best-known mythology.  And Bruce Wayne&#8217;s absence will last a year at most; a good video game should have a longer life in the public eye.  It doesn&#8217;t make sense to use characters from recent storylines, since if the book was selling well, they wouldn&#8217;t need to kill off Bruce in the first place.</p>
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		<title>Comment on Direct CURRENTS? by Rick Liebling</title>
		<link>http://theliquidarchitect.com/2009/08/26/direct-currents/#comment-350</link>
		<dc:creator>Rick Liebling</dc:creator>
		<pubDate>Thu, 27 Aug 2009 19:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=501#comment-350</guid>
		<description>Tough issue here as video games, comics and movies all have different development schedules. This is where the hard part of Transmedia comes in. How do you align properties against various media?

On some level, characters like Batman, James Bond or Darth Vader live beyond one linear narrative for consumers. Fanboys aren&#039;t playing Arkham Asylum, they are playing Batman. If you thought the game was awesome, dig into some of the 5,389 comic books that feature the character. Or the movies, or the Adam West TV show.</description>
		<content:encoded><![CDATA[<p>Tough issue here as video games, comics and movies all have different development schedules. This is where the hard part of Transmedia comes in. How do you align properties against various media?</p>
<p>On some level, characters like Batman, James Bond or Darth Vader live beyond one linear narrative for consumers. Fanboys aren&#8217;t playing Arkham Asylum, they are playing Batman. If you thought the game was awesome, dig into some of the 5,389 comic books that feature the character. Or the movies, or the Adam West TV show.</p>
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		<title>Comment on game CHANGEr? by Are you there, Barack? It&#8217;s me, Liquid Architect &#171; The Liquid Architecture blog</title>
		<link>http://theliquidarchitect.com/2008/11/11/game-changer/#comment-342</link>
		<dc:creator>Are you there, Barack? It&#8217;s me, Liquid Architect &#171; The Liquid Architecture blog</dc:creator>
		<pubDate>Tue, 28 Jul 2009 03:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=306#comment-342</guid>
		<description>[...] issue, even though their timing leaves a little bit to be desired.  Plenty of qualified voices (along with, um, me) raised this PR-cum-political issue during the election, so a grassroots push may have had more [...]</description>
		<content:encoded><![CDATA[<p>[...] issue, even though their timing leaves a little bit to be desired.  Plenty of qualified voices (along with, um, me) raised this PR-cum-political issue during the election, so a grassroots push may have had more [...]</p>
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