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	<title>The Liquid Architecture blog &#187; board games</title>
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		<title>The Liquid Architecture blog &#187; board games</title>
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		<title>Another Brick in the Wal-Mart</title>
		<link>http://theliquidarchitect.com/2009/09/19/walmart/</link>
		<comments>http://theliquidarchitect.com/2009/09/19/walmart/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 04:26:39 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[The biz]]></category>
		<category><![CDATA[Batman Arkham Asylum]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[Pandemic]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Puerto Rico]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[Settlers of Catan]]></category>
		<category><![CDATA[Wal-Mart]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://liquidarchitecture.wordpress.com/?p=410</guid>
		<description><![CDATA[It&#8217;s been almost a year since I saw anything really compelling in games retail, so I was surprised to see a cool idea out of&#8230; Wal-Mart of all places.  I&#8217;ve only been inside Wal-Mart a handful of times, having grown up in southeast Michigan and thus buying everything at Meijer for the first 20 years [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theliquidarchitect.com&#038;blog=1834521&#038;post=410&#038;subd=liquidarchitecture&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been almost a year since I saw anything <a href="http://liquidarchitecture.wordpress.com/2008/11/26/247360ps3/" target="_self">really compelling in games retail</a>, so I was surprised to see a cool idea out of&#8230; Wal-Mart <a href="http://peopleofwalmart.com/" target="_self">of all places</a>.  I&#8217;ve only been inside Wal-Mart a handful of times, having grown up in southeast Michigan and thus buying <strong>everything </strong>at Meijer for the first 20 years of my life.  But Wal-Mart&#8217;s <a href="http://walmartstores.com/FactsNews/NewsRoom/9375.aspx" target="_self">in-store &#8220;Family Night Center&#8221; </a>sounds like it could solve some serious problems getting more casual gamers to warm up to purchasing more games throughout the year.</p>
<p>In a nutshell, it&#8217;s a section of the store that is full of products that could help plan a fun family night in, regardless of product category.  So you&#8217;ll find family-friendly DVD movies right next to the Doritos right next to Scattergories.  This being Wal-Mart and times being what they are, they put a $30 ceiling on everything in the section.  Smart.</p>
<p>If this section really takes off, it could mean big things for board and video games.  Settlers of Catan* is retailing for <a href="http://www.amazon.com/MayFair-Games-4102480-Settlers-Catan/dp/B000W7JWUA/ref=sr_1_1?ie=UTF8&amp;s=toys-and-games&amp;qid=1253331854&amp;sr=8-1" target="_self">right around $30</a> now, and <a href="http://www.amazon.com/Twilight-Creations-Inc-2010-Zombies/dp/B000HX1NBA/ref=sr_1_2?ie=UTF8&amp;s=toys-and-games&amp;qid=1253332263&amp;sr=8-2" target="_self">most</a> of the <a href="http://www.amazon.com/Rio-Grande-Games-4098399-Puerto/dp/B00008URUT/ref=sr_1_3?ie=UTF8&amp;s=toys-and-games&amp;qid=1253332181&amp;sr=8-3" target="_self">games</a> on <a href="http://www.amazon.com/Z-Man-Games-ZMG7021-Pandemic/dp/B0013OBXG2/ref=sr_1_1?ie=UTF8&amp;s=miscellaneous&amp;qid=1253332231&amp;sr=8-1" target="_self">my shelf</a> could really use the boost that would come from being available at the world&#8217;s largest retailer.<img class="alignright size-full wp-image-534" title="pandemic box" src="http://liquidarchitecture.files.wordpress.com/2009/09/pandemic.jpg?w=500" alt="pandemic box"   /></p>
<p>There&#8217;s tremendous potential here for the industry to embrace.  Last month, we saw Wal-Mart <a href="http://forums.slickdeals.net/showthread.php?t=1514753" target="_self">slash the price of <em>Batman: Arkham Asylum </em>at release in all of its Canadian stores</a> to just above the $30 threshold for the Family Night Center.  It was so well-received, Canadian Gamestops had to follow suit.  I&#8217;m guessing this was a test from the überetailer to see how marquee games perform as a  loss leader in a non-holiday part of the year.</p>
<div id="attachment_535" class="wp-caption alignleft" style="width: 517px"><img class="size-large wp-image-535" title="batman 3883" src="http://liquidarchitecture.files.wordpress.com/2009/09/batman-3883.jpg?w=507&h=380" alt="Wal-Mart tested lower pricing for the stellar Batman:AA in Canada" width="507" height="380" /><p class="wp-caption-text">Wal-Mart tested lower pricing for the stellar Batman:AA in Canada</p></div>
<p>New revenue streams like in-game ads and microtransactions could make it entirely reasonable for a big publisher to put out a serious title at a price point of $30 or less, if it means achieving the scale that comes with prestige shelf position inside Wal-Mart.  We&#8217;ve already seen plenty of manufacturers create special versions of their product specifically to meet Wal-Mart&#8217;s pricing standards.  So by the same logic, couldn&#8217;t a developer like EA put together a much less feature-rich version of their next <em>Skate</em> game  for a lower retail price as a Wal-Mart exclusive, qualify for sale inside the Family Game Center (which no doubt boosts the hell out of sales), get a ton more customers into the game, and <em>then </em>reap greater awards by selling these consumers new skaters, outfits and levels a few dollars at a time?  Let&#8217;s talk, guys.</p>
<p>*In case you missed it, be sure to check out Andrew Curry&#8217;s excellent <em>Wired </em>piece on <a href="http://www.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers?currentPage=1" target="_self"><em>Settlers of Catan</em></a>.  After years of reading about what a great game it is, and seeing so many outstanding videogame developers list <em>Settlers </em>among their greatest influences, it became my gateway into more elaborate games designed with adults in mind.</p>
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			<media:title type="html">pandemic box</media:title>
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		<title>Scrabulous is dead.  Long live Wordscraper?</title>
		<link>http://theliquidarchitect.com/2008/08/04/scrabulous-is-dead-long-live-wordscraper/</link>
		<comments>http://theliquidarchitect.com/2008/08/04/scrabulous-is-dead-long-live-wordscraper/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 04:15:51 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Indie games]]></category>
		<category><![CDATA[The biz]]></category>
		<category><![CDATA[beer pong]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[Casual games]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[Pong toss]]></category>
		<category><![CDATA[Scrabulous]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wordscraper]]></category>

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		<description><![CDATA[If you&#8217;ve been keeping an eye on the rapidly expanding world of casual gaming apps delivered over social networks (and who hasn&#8217;t?!), last week was an interesting one.  At the beginning of the week, the poster child for Facebook as a gaming platform, Scrabulous, was turned off for all North American users.  By the end [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theliquidarchitect.com&#038;blog=1834521&#038;post=150&#038;subd=liquidarchitecture&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<blockquote>
<div id="attachment_155" class="wp-caption aligncenter" style="width: 188px"><a href="http://liquidarchitecture.files.wordpress.com/2008/08/scrabulous.jpg"><img class="size-medium wp-image-155" src="http://liquidarchitecture.files.wordpress.com/2008/08/scrabulous.jpg?w=178&h=178" alt="RIP Scrabulous" width="178" height="178" /></a><p class="wp-caption-text">RIP Scrabulous</p></div>
<p>If you&#8217;ve been keeping an eye on the rapidly expanding world of casual gaming apps delivered over social networks (and who hasn&#8217;t?!), last week was an interesting one.  At the beginning of the week, the poster child for Facebook as a gaming platform, <em>Scrabulous</em>, was turned off for all North American users.  By the end of the week, it had gotten a <a href="http://mashable.com/2008/07/30/scrabulous-returns-as-wordscraper/" target="_self">minor facelift</a> and was <a href="http://www.gamedaily.com/articles/news/scrabulous-reborn-as-wordscrapper/?biz=1" target="_self">reintroduced as <em>Wordscraper</em></a>.</p>
<p>With all the parties involved, and all the legalese to wade through, it&#8217;s tough to tell who ultimately made the call to pull the plug.  I mean, what are they really saying in a publicly issued statement like this: <span style="color:#000000;"><em>&#8216;Hasbro is pleased that the developers have voluntarily removed their infringing Scrabulous application on Facebook, and we appreciate Facebook’s assistance in expediting this matter</em>&#8216;?  Besides, it was in pretty much everyone&#8217;s best interest to make <em>Scrabulous </em>not <em>look</em> like an exact Hasbro knock-off, at the very least.<br />
</span></p>
<p>EA paid a no doubt princely sum to <a href="http://www.bloggingstocks.com/2007/08/10/electronic-arts-erts-to-game-up-hasbro-has-brands/" target="_self">execute games based on Hasbro&#8217;s IP</a>.  To keep potential suitors interested in their games, beyond EA&#8217;s 2013 expiration date, it&#8217;s to Hasbro&#8217;s advantage to protect their game concepts as ownable, patent-worthy product.  Facebook needs to prove to the world (including advertisers) that they have a handle on protecting copyrights within their platform, and it&#8217;s not the hedonistic wild west that MySpace or Second Life turned into.  Even <em>Scrabulous</em>&#8216; designers, the Agarwalla brothers, had something to gain by pulling and modifying the game.  They&#8217;ve shown the world that they know how to make a simple, working social game.  It&#8217;s the hottest hot spot right now for VCs, and it behooves them to not get <a href="http://latimesblogs.latimes.com/technology/2008/07/scrabulous-hasb.html" target="_self">sued back to the stone age</a> so early in their careers.</p>
<div id="attachment_156" class="wp-caption alignright" style="width: 236px"><a href="http://liquidarchitecture.files.wordpress.com/2008/08/_44881493_wordscraper226.jpg"><img class="size-medium wp-image-156" src="http://liquidarchitecture.files.wordpress.com/2008/08/_44881493_wordscraper226.jpg?w=226&h=170" alt="Died and reborn as Wordscraper... like a zombie!" width="226" height="170" /></a><p class="wp-caption-text">Died and reborn as Wordscraper... like a zombie!</p></div>
<p>It&#8217;ll be interesting to see how <em>Wordscraper</em> fares after its relaunch, combined with competition from EA&#8217;s fully branded, household name <em>Scrabble</em> app.  Even more important are the results of Hasbro&#8217;s lawsuit in this case.  After all, it could set a precedent for tons of litigation down the road.  At its core, this suit asks the question, &#8220;what constitutes a &#8216;game&#8217; and just how much of that is ownable?&#8221;</p>
<p>Do the makers of a million bad Tetris knockoffs owe Alexy Pazhitnov royalties?  Do the makers of that <a href="http://www.time.com/time/nation/article/0,8599,1828085,00.html?cnn=yes" target="_self">Wii beer pong game </a>owe your fraternity some coin?  This suit could decide once and for all.</p>
<p><span style="color:#990000;"><em><br />
</em></span></p></blockquote>
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			<media:title type="html">liquidarchitecture</media:title>
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			<media:title type="html">RIP Scrabulous</media:title>
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			<media:title type="html">Died and reborn as Wordscraper... like a zombie!</media:title>
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		<title>Settlers of Detroit</title>
		<link>http://theliquidarchitect.com/2007/12/31/settlers-of-detroit/</link>
		<comments>http://theliquidarchitect.com/2007/12/31/settlers-of-detroit/#comments</comments>
		<pubDate>Mon, 31 Dec 2007 21:47:12 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[As you can probably imagine, I played plenty of videogames growing up. Luckily, my family not only tolerated the hobby, but even got into gaming a little bit over the years. Mom still plays a mean game of Tetris, and my sister was the first person I knew to beat Super Mario Brothers 2. With [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theliquidarchitect.com&#038;blog=1834521&#038;post=56&#038;subd=liquidarchitecture&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As you can probably imagine, I played plenty of videogames growing up.  Luckily, my family not only tolerated the hobby, but even got into gaming a little bit over the years.  Mom still plays a mean game of Tetris, and my sister was the first person I knew to beat Super Mario Brothers 2.<a href="http://liquidarchitecture.files.wordpress.com/2007/12/wiifamily.jpg" title="Wii Family"><img src="http://liquidarchitecture.files.wordpress.com/2007/12/wiifamily.jpg?w=338&h=130" alt="Wii Family" align="left" height="130" hspace="2" width="338" /></a></p>
<p>With all the downtime around the holidays, it&#8217;s only natural that we play a lot of multiplayer games when the whole family gets together.   Last year, a still-functional Super Nintendo, Super Mario All-Stars, and a lot of time on our hands made for a holiday filled with some of the most intense Super Mario action this side of <i>The Wizard. </i></p>
<p>This year, I brought along the Wii for some Mario Galaxy and Wii Sports.  The DS Lite came along as well, and we got to take advantage of the superb download-and-share feature in New Super Mario Brothers.  Almost as an afterthought, I brought along <a href="http://en.wikipedia.org/wiki/Settlers_of_Catan">Settlers of Catan</a>.</p>
<p><a href="http://liquidarchitecture.files.wordpress.com/2007/12/settlers_of_catan.jpg" title="Settlers"><img src="http://liquidarchitecture.files.wordpress.com/2007/12/settlers_of_catan.jpg?w=227&h=108" alt="Settlers" align="right" height="108" hspace="3" width="227" /></a>You&#8217;ve already read the title of this post, so you can probably guess which game we got the most play out of.  I was pleasantly surprised to spend so much time with a non-video game over the holidays.</p>
<p>Settlers, like other European designer board games, is exquisitely balanced and relatively easy to learn.  Out of the 4 games we played during Christmas, we had 4 different winners, and each one capitalized on a different strategy.  The more relaxed, turn-based play of a board game fits well in a family setting, and was a nice break from faster-paced games of Bomberman and Mario 3 on the Wii&#8217;s Virtual Console.</p>
<p>There&#8217;s a real lesson here for videogame designers, particularly those pushing hard to attract casual gamers (and who isn&#8217;t these days?)  The RULES in a game like Settlers or <a href="http://www.boardgamegeek.com/game/3076">Puerto Rico</a> are complex, but that&#8217;s not necessarily a deal breaker.  A well-designed game, in any format, has plenty of rules that apply just the right amount of pressure on players.  To hold our interest, a game needs to be hard enough to remain challenging throughout a new player&#8217;s learning curve (so we don&#8217;t feel like an adult playing Candy Land with children), but not dauntingly difficult (so we don&#8217;t feel like <a href="http://www.skymall.com/shopping/detail.htm?pid=101813347">that guy doing the enormous crossword puzzle in the SkyMall catalog</a>, or anyone that ever played Super Ghouls and Ghosts).</p>
<p>Along with those complex rules, however, are very simple CONTROLS.  Obviously, that terminology stretches a little when we&#8217;re talking about board games vs. video games, but in either case, the range of player inputs shouldn&#8217;t feel like you&#8217;re learning a second language.  Settlers offers a few actions for each player to use on each turn (trade, purchase, roll) and the entire game neatly fits within that framework.  By contrast, every second of a game of Halo presents the player with an astounding number of choices, so the barrier for entry is significantly higher for rookie players.</p>
<p>The brilliance of a game like Settlers is it marries the rules and controls that govern the game to a fairly simple storyline, so each player&#8217;s role makes sense in the loose &#8220;story&#8221; that&#8217;s unfolding on the board.  Further, the story makes all of Settlers&#8217; rules easier to grasp, and easier to see how the individual player decisions affect the game.</p>
<p>As stories in games get more and more sophisticated, control schemes and rules shouldn&#8217;t have to. Epic found an elegant compromise with their context-sensitive, all-purpose action button in Gears of War, and it looks like Metal Gear Solid 4 will boast a simplified control scheme that remaps action buttons based on circumstances.  Mario Galaxy introduced a ton of new rules, with different gravity on quite a few of the planets in each level, and I never felt like it snuck up on me, or was a cheap way to up the difficulty in some stages.<a href="http://liquidarchitecture.files.wordpress.com/2007/12/super-mario-galaxy-8.jpg" title="Mario Galaxy gravity"><img src="http://liquidarchitecture.files.wordpress.com/2007/12/super-mario-galaxy-8.jpg?w=321&h=178" alt="Mario Galaxy gravity" align="left" height="178" hspace="2" vspace="2" width="321" /></a></p>
<p>Hopefully the new generation of game developers hasn&#8217;t entirely forgotten gaming&#8217;s roots and plays a new board game once in a while.  After all, there are only so many original Nintendo and Commodore 64 games that a developer can draw inspiration from.</p>
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