Just like last year, this Christmas’ new games slate went lighter than planned, as quite a few high priority games’ release dates slipped into the first quarter of next year. Hardly anyone wants to delay a project release, especially when you consider how long the development cycle on current gen games can get. But sometimes [...]
Posts Tagged ‘Capcom’
Filling the Void
Posted in Marketing, Old school, The biz, tagged 8-bit, Capcom, Dark void, Playstation 3, retro, Xbox 360 on December 30, 2009 | 2 Comments »
The only game in town
Posted in Culture, Old school, tagged arcades, Capcom, Chinatown, DDR, Namco, SFIV, Street Fighter IV on October 12, 2009 | 1 Comment »
Last week, yours truly was called upon to protect the city and county of New York from the forces of evil. Luckily, jurors get a whopping 2 hours for lunch and my local Hall of Justice is a few shorts blocks away from one of NYC’s truly hidden gems – Chinatown Fair. Once famous for [...]
Instant Replay
Posted in Marketing, Old school, The biz, tagged Capcom, Ico, Loom, LucasArts, Marvel Vs Capcom, PSN, Secret of Monkey Island, The Dig, The Last Guardian, Virtual Console, Xbox Live on July 17, 2009 | Leave a Comment »
Last week, LucasArts announced they’d blow the dust off their venerable adventure games catalog, offering an ongoing selection of hits via Steam. Of course, gamers everywhere rejoiced, and the immediate questions were all positive: ‘what other platfroms will these be available on?’ and ‘what other classics will they release next?’ The announcement came on top [...]
Know Your NPD’s: What Drought?
Posted in Marketing, Nintendo, Old school, The biz, tagged Capcom, Gears of War 2, Grand Theft Auto: Chinatown Wars, Little Big Planet, Nintendo, Peggle, Resident Evil 5, Street Fighter IV on March 24, 2009 | Leave a Comment »
The NPD report for February came out last Thursday, and if the industry keeps up this pace, I may have to issue a teary, self-depricating apology for my New Year’s rant about release scheduling. The first quarter of the year has always been pin-drop quiet, even during some of the industry’s best years. It gave [...]
Old $chool
Posted in Marketing, Old school, The biz, tagged Capcom, Castlevania, Koji Igarashi, Konami, Lost Planet, Mega Man 9, Resident Evil, Wii, WiiWare, Zombies Ate My Neighbors on July 28, 2008 | Leave a Comment »
One element of appeal I completely missed in my Mega Man 9 post was the cost factor. As I said before, I applaud the aesthetic direction Capcom’s taking this one. But I hadn’t really considered what that lo-fi design choice could mean for the bottom line, until I read Chris Kohler’s great piece on Koji [...]
In the Year 20XX…
Posted in Culture, Old school, The biz, tagged Capcom, E3, Mega Man, Mega Man 9, Nintendo, Playstation 3, Playstation network, PSN, Virtual Console, Wii, Xbox 360, Xbox Live on July 15, 2008 | 1 Comment »
E3 is once again upon us (albeit in its retooled, min-E3 format). I won’t cover every single announcement here – there are plenty of up-to-the-minute industry news sites on the blogroll at right, so set your RSS reader and fire away. But a week like this always has a few thought-provoking surprises, and presents a [...]